Tests & Results

Hello everyone! Without resorting to the already worn-out refrain of apologizing for the lengthy gap between updates, let’s just get to it, shall we?

First, take a quick peek at the brief animation/motion test video embedded below; for optimal results (and to best appreciate what I was testing), make sure the HD button is on, and click the ‘full-screen’ arrows icon in the lower right corner to view it as large as possible before hitting the ‘play’ button. Ready? Here we go:

I know, I know; it’s only about 12 seconds long (which is just the right length to be frustratingly not long enough), but I wanted to share a brief glimpse of what I’ve been working on, and offer the following explanation as to why this piece of the puzzle is so important:

This little clip represents the validation of a concept that began forming several years ago, while I was agonizing over how on earth to fund a fully computer-animated short film. Going through traditional channels had only yielded increasing despair as each response I received from investors/producers/distributors more clearly defined the conundrum I faced: computer animation costs a significant amount of money, and short films don’t tend to make any.

Even after the discovery of Kickstarter and the tantalizing potential of crowd-funding, I still couldn’t figure out how I could minimize the budget (back in “those days,” no Kickstarter project had come anywhere close to raising the amount I was considering). If you look at published production costs for recent animated feature-length films, you can begin to appreciate how large those numbers can get. Here’s a brief sampling of reported production budgets (in millions):

How To Train Your Dragon: $165

Wall-E: $180

Brave: $185

Toy Story 3: $200

Tangled: $260

Even one of the ‘bargain’ films like Hotel Transylvania at $85 million is fairly pricey to produce: running 91 minutes in length, that breaks-down to approximately  $934,000.00 per finished minute. (Tangled clocks in at an even 100 min. which works out to a jaw-dropping $2.6 million-per-minute!!!)

Trying to sit through the end credits of these movies reveals one of the main reasons for the exorbitant costs — a never-ending parade of digital artisans that can easily number in the hundreds. (I can’t even begin to comprehend the technical and mechanical forces required to enable an army of people that size.)

Now apply those kinds of figures to my little production; even if I was able find a very small team that could manage to make it all work at $50K per minute, The Price (at just under 20 minutes in length) would still require a budget close to a million dollars!  There was simply no feasible way to make it happen.

Until…

I started thinking about how effective the relatively crude animatic was at telling the story. Even though there were a few fully animated shots (featuring only a single character in a single environment), most of it was created with still images cross-fading into each other. I began to realize that I could try a similar approach with the final 3D models, and only render the parts of the image that were actually needed (rather than every frame, and every element within each frame). I figured with this kind of process, I could drastically reduce my projected budget — which I did — and even then, my Kickstater project was looking to raise (at that time) an unprecedented amount of money. (And all of you know the happy ending to that story!)

I began to develop methods and test techniques for realizing these ideas, and was greatly encouraged. Until I had my actual models, however, I wouldn’t know for sure — and that’s why I am so excited by this little, 12-second clip!

Instead of rendering all 288 frames, I rendered a single ‘hero’ image along with a few individual parts, like the eyes blinking or changing position, and the slight smile at the end. Even the background was created from a single still image, making the clouds appear to move across the sky with a little help from Adobe After Effects. Both Neil and the background were positioned in 3D space, and a virtual camera was created that pushed forward during the shot, changing angle and focal distance. If you watch closely, you can see motion in Neil’s throat as he swallows and even the nostril dilate slightly as he takes a breath (again, courtesy of the magic that is After Effects).

These details and others, like the suggestion of a breeze through the hair and adding some moving film grain to the final composite, all helped bring ‘life’ to what is essentially a still image. Even while adding music and sound effects, I was inspired to go back and add some birds flitting across the screen for a little extra movement.

And I think it all works really well! Consider these numbers: it took about 3 hours for my computer to render the two dozen elements needed to create this shot, as opposed to the hundreds of files that would have been required by going the standard route for all 288 frames (I shudder to think how long that would have taken).

There are many more advantages and developments that have sprung from doing the film in this way, but I hope this helps you understand more clearly what I’m attempting, and that you can see and feel the same level of excitement that I do in those 12, satisfying seconds.

Now, back to work!!!

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Friends, Companions & Protectors

Last Friday, I had been planning a post to share one of the many stories I’ve received from supporters of The Price concerning their own pets and how this wonderful story has touched their lives, when I read the heart-breaking news: Mr. Gaiman’s own dog, a marvelous creature named Cabal who had featured in many of Neil’s own blog posts and was the subject of numerous photos he had lovingly posted, had suddenly passed away.

Neil and Cabal_gazebo

Photo: Cat Mihos

I had the great good-fortune to spend some time with Cabal and his playmate Lola on the sun-dappled grounds of Castle Gaiman in October of 2011, and was able to capture some footage of them enjoying the afternoon; I was also lucky enough to record Neil’s own recollection of how Cabal came into his life. I want to share it here, to pay my respects to both of them, and to express my gratitude at the chance to glimpse such a gentle and profound companionship.

Filming_gazebo_01

Photo: Cat Mihos

A brief caveat: regretfully, the sound on this video leaves more than a little to be desired. Although I had equipped myself with a reasonably sophisticated digital recording system, I was a slightly flustered at the time (hey — I was talking with Neil Gaiman, all right??!!) and had neglected to activate a critical component. I discovered this omission with great anxiety after the fact, and was left with only the poor-quality audio provided by the small condenser mic built into the camera. In addition, both Cabal and Lola were wandering in and out of Neil’s gazebo where we were talking, crunching through small piles of dry leaves they had brought in with them from their travels. A special thanks to my sound design/wizard Rob King for making it far more tolerable than I could have hoped for. I also wanted to thank Cat Mihos and Kyle Cassidy for providing the wonderful photos and Jouni Koponen for the use of his whimsical Cabal artwork.

hermionie1Hermionie by: Kyle Cassidy

princessPrincess “Snowflake” by: Kyle Cassidy

Both Hermionie and Snowflake (along with Hermionie’s sister, Pod, a notorious ‘hider’) are some of Neil’s real life friends who play small parts in The Price. (Sadly, the sisters have both passed away as well, leaving Her Highness to rule over her remaining subjects, Joey and Coconut.)

So many of you have shared personal and moving accounts of your own pets and the impact they have had in your lives. I most recently received this email from Emmi (who gave her consent to share this story):

“Just read you latest blog entry. Thank you so much for the update. I watched the original animatic and by the end I was crying. This project is very much close to my heart. I’m sure you get a lot of people writing to you telling you that. But for what it’s worth, here’s my story.

The Price rings true to me in particular because I feel like it’s my story. We actually had 8 cats at one time. All strays and adopted. We’re now down to 6. When we moved into our house a few more strays found us (as always). I told my husband that I swear cats leave markings like the homeless so that other cats know our house is a good place to come. This was before The Price had been published.

One day we had a stray come to the back door. He was thin, his fur not very well taken care of. He had fleas and was missing his right eye. At first he was hesitant to come into the house, but he lingered in our yard as if it had been his all along. Eventually I earned his trust and in no time he acted like he belonged here from the beginning. He was our indoor/outdoor cat. Sometimes he’d go missing for a day or two in the beginning, but he’d always come back looking a little worse for the wear. We always wondered what he had been fighting with out there. We’d keep him in for a few days while he healed, but always he’d be scratching at the door to get back outside and we’d always, eventually indulge him.

“His routine over the years never varied. My husband would let him out in the morning and he’d eventually come back home.

“One day he was looking rather thin and moving slowly. He kept slipping when he walked and was unable to jump. This was very much unlike him. We took him to the vet and found out he was dying of kidney failure. We decided to put him down about a week later and I stayed with him while he passed. It was August 13, 2012. A day I will never forget.

“Whenever I reread The Price or get your updates, I always assume it’s my kitty wanting me to know he’s still out there protecting our house and family.”

She also enclosed this image of her “beloved Martin (aka Odin)”:

Martin aka Odin

A great number of backers for this project mentioned that they were donating in memory of a special cat or dog that always seemed to make them feel safer and loved a little bit more.

When it seems like there is such an abundance of inhumanity rampant in the world, it more than lifts my spirits to see how many people really do reach out to the “least of these” and give of their time and resources; how much they give of their heart.

Neil has been rather public with his love of needy animals to encourage others to do likewise, but I can personally attest to the acts of kindness he has also bestowed upon me (and I clearly qualify in the “least of these” category).

My prayers are with you, Neil, at this extremely difficult time, and I am consistently reminded as I work with your story how wonderful it can be to have someone want nothing more than to love you back.

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2013: Year Of The Black Cat!!!

(I know it’s really the year of the snake, but that didn’t quite fit, you know?)

HAPPY NEW YEAR, everyone — 2013 feels fantastic already!!! A friend of mine recently shared this wonderfully motivating thought: this will be a year of polarization and determinations … a time to either break-down or break-through.

I really, really like this sentiment.

After the past year of set-backs and frustrations, I am ready to break-through and conquer! :)

In that spirit, please enjoy the following Videoblog that contains updates and a few interesting tidbits, along with a tantalizing snippet of my video interview with Mr. Neil Gaiman (himself) –check it out!

And as I explain in the video above, I am also making available — for a limited time — the original, full-length animatic of The Price as a way to thank you all for your patience, perseverance, and your seemingly endless supply of goodwill. Please relax, turn up the sound (and dim the lights), click on the link below and enjoy it while it’s here!!! :)

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On Needing A Bigger Boat

First and foremost: Happy Birthday Neil!!! And a Happy Halloween to all of you!!! (Yes I realize I’m late on both counts; 5 days on the first and 15 on the second, but what can I say? That seems to be how I roll…) And to celebrate, here is a new image you can use as a desktop, featuring our intrepid hero know simply as The Black Cat:

I hope you enjoy it. Now, by way of explanation:

I’ve resisted posting anything for the past several months, worried that the stress and anxiety I have been wrestling with might spill out through my words and taint the flow of positive energy all of you have so generously radiated since this project began.

Despite knowing that there are many people who are interested in all aspects of the creative process (including the downs as well as the ups), I was hesitant and unsure of how to share.

Inspiration came after watching the beautifully restored BluRay release of  Steven Spielberg’s  Jaws.  I found myself thinking again about the relentlessly brutal series of events and intense conditions under which this still-astounding piece of entertainment was crafted; I am more stunned than ever that it was even finished, let alone being one of the greatest motion pictures ever made.

How did this happen? Well, the behind-the-scenes story is told in lavish detail (thanks to the many wonderful supplementary features), but merely adding up the seemingly endless list of problems, setbacks and obstacles that mired the production from start to finish still doesn’t provide any  genuine, plausible explanation for why the film turned out so incredibly well.

I think it has a lot to do with the principle of resistance. If you try to push forward and something pushes back, you have to push harder. This works for building muscles, solving  problems, and invoking creativity. If you truly want to accomplish something, all the opposing force can really do is help you discover how strong your passion actually is.

My experience with any creative endeavor is that at some stage (usually well past the half-way point), what you have so carefully been constructing from the images, ideas and inspirations that have been swirling around inside, suddenly and inexplicably comes crashing down all around you! It seems to be the worst possible thing that could have happened, and always at the worst possible time.

And you just can’t believe it. You stare stupidly at the wreckage of what was once so full of promise, trying to grasp just what happened and far too stunned to consider escape from the black wave of despair that comes thundering down.

If you have ever experienced this, you’ll know I’m not exaggerating how awful it feels, but it is only a part of a larger process. It’s resistance, and while it usually comes at you in smaller chunks all along the way, invariably there will come that particularly vulnerable moment when — WHAM!!! — and it’s all gone…

But the good news is: it isn’t really gone. After the smoke has cleared, and you find the courage to go back and pick up the pieces, you begin to see how they might fit back together again — perhaps in ways you hadn’t even considered.

What I’m saying is that while this stage of the creative process may not be much fun, it almost always proves to be the most pivotal, maybe even the most crucial. If you can pull your project back from the edge, you will have developed the strength to see it all the way through.

I’m no longer as shocked when that break-down point arrives, but I find it still corrodes my resolve, especially when that period drags on and on…

Which brings me to our project, The Price. I started thinking seriously about adapting Mr. Gaiman’s potent little gem back in December of 2005 — seven years ago! And despite the heady rush of almost unbelievable good fortune I’ve experienced, the crash-and-burn this time around has been by far the most devastating.

Why so über-bad? I’ll invite you to draw your own conclusions to that one, but I personally believe it has something to do with balancing out the potential of the final piece…

So what happened? You can start with a variety of technical problems that have taken an obscene amount of time to resolve, then somehow no longer appear to be completely resolved. Let’s try another way around —  here? Nope, that’s blocked too. How about this way? Sorry. That way? Nay. Ugh!!!

Then there have been personnel problems, and while having a couple of guys not work out the way you had hoped doesn’t sound all that catastrophic, in a team comprised of only six — well, those are pretty bad odds.

In short, the last 10 months have been a very difficult period for the production, and an extremely difficult one for me. And yet…

Wonderful things have happened! New software and new technical solutions have been created, or in some cases evolved into  much more useful creatures. Designs have had time to mellow and artists have had a chance to go back for another pass (unheard of in most situations). New people have come onboard and brought their unique quiver of talents with them to share with the wonderful stalwarts of my little team. And most importantly, those precious lightning bolts of inspiration continue to flash, revealing new ideas and solutions, illuminating the way.

What I’m trying to say is that the dark cloud of discouragement has finally begun to break up as shafts of hope pierce through its mangy hide; we’re past the worst of it.

And I’m still here, still wildly in love with this story and my imagination still thrumming with the visions that keep me pushing back. The boat is big enough.

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Rendering: The Art of Creating a Good Hair Day (and Skin too)

Many of the comments I’ve received in response to these Production Blog posts have included some very positive remarks about the behind-the-scenes details and processes I’ve attempted to convey. With that in mind, I wanted to share the latest computer rendering of the “Narrator” (aka Mr. Neil Gaiman) character from The Price, and breakdown just how it was put together.

As an artistic tool, computers are capable of creating truly astounding imagery; but as with all digital processes, you have to tell your box exactly what to do… and I do mean exactly. It is this aspect of CGI more than any other that causes those of us who attempt it to pull out the largest tufts of hair.

Exasperation. Frustration. Endless complication. In short, there are just a whole lot of “tions” to deal with!

So: the first step is to begin with an incredible digital model (please see Videoblog #04 for a peek at the superb work of Ryan Peterson). Looks fantastic, but now, how do you get the hair to look like, well, hair? And what about the skin?

For help with this highly specialized and technical artistry, I was lucky enough to find the talented (and generous) Michael Hoopes. Currently working hard on the video game Star Wars: The Old Republic for Bioware in the great state of Texas, Michael makes time to develop and test different shaders and to create render passes that he sends on to me to composite (or put together digitally). So, now you’re asking: just what-the-heck are shaders and render passes? Let’s take a look…

We’ll start with the skin. On the left is a rendered image called a “Diffuse Pass” (pass as in, the computer is going to have to make several “passes” or  layers to generate all of the information needed to make the finished image). It’s pretty good, but you can see right away what I mean about getting the skin to look right. As it is, it appears a lot like a rubber mask; there is no depth, no translucency, none of the layered colors you can see when you look closely in the mirror at yourself. Since we all do this every day, each of us is an expert in detecting “fakeness” in these Computer Generated Images. We might not know exactly how to define it, we just know it looks wrong.

Some extremely intelligent people figured out that we needed to teach the computer how our skin reacts to light. Instead of just being reflected outright, light actually travels past the surface, bounces around inside, and then meanders out, causing the flesh to appear translucent. After giving themselves some well-deserved congratulations, they decided to call this effect Sub Surface Scattering.

To simulate this, Ryan painted not only the surface colors of Neil’s skin, but the colors of multiple layers beneath as well! Michael then developed shaders in the powerful 3D program Maya using a rendering system called Mental Ray. Shaders are a way of defining the properties of a particular material so the computer knows what to do with it. Michael used Ryan’s painted layers to create the different levels or depths of skin — you can see the “Sub Surface Front” and “Mid” layers above. I combined these on top of the base/diffuse layer (using Adobe After Effects to composite all of these different images into one) and adjusted the balance until I achieved the level of translucency I wanted.

Next, we need something to make the eyes look wet and glossy and the skin to have a little shine. Looking at the Reflection pass on the left,you can see all of those highlights against the black, which are again blended with the Diffuse pass in the center image. You have to balance/adjust each area to achieve the look you want (for example, too much on the skin will make it look oily — ick). On the right is what is called the Ambient Occlusion pass, which generates the dark areas on a surface that are created when light is being blocked by the structure and features of that surface. Different than just cast shadows, this image really helps to define the shape of things and makes the lighting look much more realistic.

We’re not finished yet; the Backscatter pass simulates the way light bleeds through the edge of a translucent object, like, say a nose or cheek. Looking at the mixed image above, you can see how the Backscatter helps define those areas and makes them seem more “fleshy.” The Depth map is a way of telling the computer how far away different areas of the model are from the camera. The way this pass is set up, the darkest objects are closest. In the final composite, I can use this information to affect which parts of the face are in focus, and create a shallow depth of field effect.

Finally, that famous mane of his. The Diffuse again provides the base image, while the Specular gives me control over the highlights and glossiness, and the Ambient Occlusion defines the shadows and the shapes.

Now, one could easily ask if all of that is really necessary. My answer would be to compare the Before and After images, and see what you think; I much prefer the After! :)

Once all of these passes are ready, I add a background and then dig deep into my bag of compositing tricks… and you wind up with the image below (which you are welcome to download if you are so inclined).

Again, it is my sincere hope that this post will provide you with some insight and appreciation for the work involved in creating the images I have been dreaming about for so very long; above all, I want to give you a tantalizing taste of things to come!!! :)

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Videoblog #04: Digital Sculpting & Design

I realize that you may very well be asking yourself, ” What’s going on here … another post already? And a Videoblog even — has there been a rift in the Time-Space Continuum???”

Well, no, so you can relax.

If there is anything extra-special about today, it’s that Ryan Peterson, the character/creature  sculptor & designer for The Price is celebrating his birthday! And since he features so prominently in our next Videoblog, what better day could there be to post it than today? :)

This one is just loaded with goodies (in fact, I had to take large chunks out while continually stopping myself from adding more), so let’s take a look:

I got the very best man for the job, didn’t I? And if you’d like to learn more about Ryan and his work, you can check out his blog/portfollio, read this great interview, or you can write him at ryankpeterson2003@yahoo.com … Happy Birthday, Ryan!!! :)

And one last thing: the doodle I made for National Doodle Day’s charity eBay action only has 2 days left (recognize it?)!!!

Check it out, along with other celebrity doodles (a term I apply rather loosely to my own piece) by my Co-Producer Cat Mihos and by Mr. Neil Gaiman himself!!!

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Bad Hair Days…

It’s been an awfully long time — yet again — since I’ve updated all of you on the progress of The Price. Things have been moving forward at a truly glacial pace, and I have been plagued with guilt at every encouraging email I’ve received, innocently (yet, inevitably) asking, “How’s it going?”

Despite the numerous times I’ve felt prompted to post some little blurb of news, I’ve found that instead I continue to postpone writing anything here until something more notable has actually happened …

… and then somehow, 4 months have flown past!

So, I’m throwing my apprehensions to the wind, and offer up the following in hopes that you will realize that, yes, both The Price and I are still alive and fighting everyday to make some kind of progress towards the finish line! :)

Now, about those “Bad Hair Days:”

Let me just say that when you look at the closing credits of an animated movie and watch the cascade of names that roll past under the header “Hair Team” … well, there’s a good reason for that endless procession: getting a computer to “make” hair is really, REALLY difficult!!! One of the primary hold-ups in our production has been creating decent hair — and since both of our protagonists have rather copious amounts of it, I’m sure you can appreciate the significance!

“But wait-a-minute,”  I can hear someone exclaiming, “you already posted a picture with hair; what was wrong with that?”

You mean this?

Let me explain: the 3D Sculptor/Designer of the characters (Ryan Peterson) and I had originally wanted the hair to be somewhat stylized, and so he sculpted the hair into the initial “Neil” model. While the forms were terrific, we couldn’t get the color and texture to look enough like hair, and found it was detracting from the overall look. For the image posted above, I had to laboriously paint each of the hairs on top of the shapes already there, and although it looks okay for this one shot, there is no way for me to use a similar technique for every shot in the film!

That lead us to using 3D hair systems (which, although they have been around awhile now, are still notoriously difficult to work with). After much trial and error, we’ve gotten most of the bugs worked-out, but I thought you might get a kick out of some of these not-quite-successful experiments:

Pretty crazy, right? And I know what you’re thinking: what’s with the green? Well, Ryan was trying different presets in ZBrush, an absolutely amazing digital sculpting program that recently added a tool called “Fiber Mesh” to their arsenal. The green “hair” pictured above is actually the “grass” preset, and although we weren’t considering using the actual color (which is easily changed), we were liking the clumpy, more stylized look (as opposed to Captain Frizz-Head over on the left). :)

We finally started to get somewhere we liked with this version:

From here, we had our resident Zbrush guru Michael Hoopes generate a test render:

And although the camera used here distorted the facial proportions a bit, the hair is actually starting to look like … hair!!!

Rest assured that the final look will be worth the wait, and know that my little team of warriors and I still have an awfully long way to go until we get to Mordor & actually kick-down those Black Gates … but the end is in sight!!!

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Another Brief Update!

Wow — things are really starting to move around here; momentum is a very good thing indeed! :) I wanted to post a quick update along with some cool images to give you all an idea of what’s cooking:

Last week I completed a whirlwind-trip to LA for a couple of highly productive soundtrack ‘spotting’ sessions with master composer Zain Effendi. Since the score is the one area of creating this film that I have to relinquish the most control of, the precious child I have to hand over to someone else to ‘raise’ (yeah, a little bit on the melodramatic side, I know … sue me), it has become an enormous matter of trust for me. Spread out over two days, these intensive sessions spent reviewing the animatic multiple times and discussing each scene and nuance in detail with Zain were absolutely critical. Our conversations delved into a wide array of related topics, and we both came away from the experience with a vastly improved sense of one another as creative partners and as friends.

Photo: Cat Mihos

We also had a chance to hang out with Rob King at his amazing facility, Green Street Studios (which you can see featured in The Recording Of Neil video). Rob (whom I’ve known for going on 8 years now) will be designing the sound for the film, a variegated task that includes mixing music, dubbing sound effects and recording performers. Weaving all of these elements together will produce the sonic tapestry for The Price, which in itself will be as responsible for helping to properly tell the story as any visual element.

Speaking of visuals, here are a couple of tests I thought you might find intriguing:

This frame is from an animation test utilizing the same base animation throughout a grove of 30 trees! Finding a way to create complex animations with a relatively small time/equipment footprint is a key goal for my Tech Director, Christian Perry.

He created these renders of the texture-mapped leaves from a red maple model, and it looks just like the ones from the massive tree that dominates the front yard of the Gaiman property. (While both images are made from the same model, the one on the right has translucency, allowing light to partially pass through and illuminate the geometry in a more complex way; although beautiful, it takes a lot more time and processing power to create.) While both seem photo-real, I am leaning towards the less realistic (yet more ‘illustrative’) look of the leaves from the animation test. To borrow/paraphrase from the genius of Pixar’s John Lassiter, I want the world of The Price to look believable, but not realistic (in a literal way); does that make sense?

And this is a quick test render of the preliminary build of the legendary front porch, where so much of our little story transpires (being modeled by extraordinary artist and good friend Todd Sheridan). I still cannot convey what it felt like to actually stand (and sit, and lay down upon) the wooden boards of that porch. Even the wood itself was striking — just look at the photo below!

Producer Extraordinaire Cat Mihos continues to help me connect the dots while monitoring our progress and investigating the film festival scene; in addition, she keeps me in the loop with exciting news from several developing projects (!!!) and even got me to sign a few of the 1-sheet posters from the Kickstarter campaign for promotional purposes. (For the record, I felt like a dork despite Cat’s admonishment to “get used to it!”)

Photo by: Cat Mihos

With everyone in town for the Sundance Film Festival this week,  my team is cranking hard to help me get all of the pieces together so I can push this beast over the finish line and be up in Park City this time next year!!! And here’s one last image that perfectly illustrates the length of the long road ahead that yet remains:

‘Nuff said, right? :) More soon …

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A New Year’s Treat:

Happy New Year everyone!!! This is gonna be one fantastic year, I can feel it — can’t you??? And to celebrate, I wanted to share a sneak-peek of a test-rendering/composite of one of the featured character models that is nearing completion… guess who???

(click on it to see a bigger version!)

Please know that my small (yet dedicated) team and I are continuing to working long and hard to bring The Price to the screen; I hope this glimpse of what is to come will help you keep the faith and stay as excited as I am!!!

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Videoblog #03: 1 Year Later!!!

It’s hard to bend my brain around the reality of it all: IT’S BEEN A WHOLE, ENTIRE YEAR since the Kickstarter.com crowd-fundraiser for The Price successfully came to a close on December 1st, 2010.

Wow. Time, as they are wont to say, truly does fly … and that’s particularly true when you are fortunate enough to spend that time realizing a 6-year dream of bringing one of your very favorite stories to cinematic life!

In light of the Thanksgiving season and to celebrate this anniversary of so much genuine kindness and goodwill, I’ve put together a quick Videoblog to update everyone on the current state of things, and to express how very grateful I am to all of the wonderful backers who made it possible.

That gratitude is especially extended to Mr. Neil Gaiman (also a backer), whose generosity, trust and cooperation have created real magic in my life, as well as in the lives of so many others.

WARNING: This video contains a brief but rather gory special make-up effect, so be ready to cover your eyes if you’re the squeamish-type! :)

I also want to thank Cat Mihos, Rob King, Ryan Peterson, Dave Laub, Zain Effendi, Christian Perry, and many others on my team who are putting their hearts and souls into this project right along-side my own.

And most of all, I want to publicly thank my very best friend/overwhelmingly-supportive wife Glynis, and all of our truly amazing kids who have (more or less) cheerfully put up with Dad’s incessant ramblings and countless hours locked-away down in his basement dungeon!!! :)

Because of all of you, The Price is moving forward, making its way from somewhere deep inside my heart and mind and onto the screen — thank you all SO MUCH!!!

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